top of page

Quantum Urbanism


Abstract.

The modern world increases the pace of life every moment. For this reason, the already existing design and implementation principles of architecture are obsolete. An example is a discrepancy between the timing of the implementation of the design solution and the relevance of the object at the time of construction, since already in the process, and even more so at the time of completion of work, this object will already be outdated for society. Humanity is trying to match and keep pace with the endlessly accelerating world with the help of an archaic approach - modifying existing technologies that can keep pace with this pace. This article will consider a fundamentally opposite model of the development of society - quantum architecture, architecture with an infinite number of variations of freedom.


Keywords:

quantum architecture, conscious design, matrix, time-space, model of life, urban planning, augmented reality, mixed reality.


1. Terminology.

Quantum urbanism is a probability architecture consisting of algorithmic events that instantly adapt to user requests.

Matrix - zero matter, is the background mode of quantum architecture, constantly changing physical matter, and is the starting point for each of the adaptive realities.

Time is a visualized physical quantity of the past, present, and future.

Waves - the process of interaction between quantum architecture and the matrix, can be presented in the form of a permanent preponderance in the number of technologies of quantum architecture or matrix used, it can also be in a state of equilibrium.

Layer - the world in which the development of quantum architecture takes place.


2. Quantum reality.

The theory of quantum urbanism proposes the creation of an adaptive layer of life that can be modified at the time of the user's desires and considers time as a physical object. To understand quantum architecture, you need to turn to the basic theses of quantum reality.


The starting point of quantum reality is the visual world. Everything that appears to be real, therefore, exists. Quantum reality has a point of reference from which space and time appear. The maximum rate in quantum realism is the rate at which information is transmitted from an object to a target and the time to process intermediate updates of the universe. Time in quantum realism may slow down due to the amount of information transmitted, this fact is comparable to the process of outputting working documents - the more complex the file, the slower the process goes. In parallel, in this theory, being in the present moment, we have access to past realities, with the possibility of modification, which both affect the product of the present time and create its own new reality in the future. Thus, the world in quantum realism is an infinite number of free modifications.


3. Quantum realism in urban planning.

Returning to the main problem of modern architecture - inappropriate timing of the implementation of the pace of life in the world, quantum urbanism is the solution.


By projecting the principles of quantum realism onto the design structure of urban planning, we can conclude that the world can be realized in two parallel layers - in the "physical", where modifications and processes of change occur slowly and augmented, an adaptive world with instant changes.


The physical world (matrix) is a system of restrictions for the augmented world, it allows you to create limited freedom and avoid the conflict of realities of different users. Since time is an existing matter, in urban planning it can be a projection of an object in different time intervals, realized in the augmented world.


The process of implementing a quantum architecture takes place in waves. In a certain period of time, physical objects take precedence over complemented ones, but the process of evolution tends to change equality in the direction of complemented ones. On the example of the existing world, one can see the confirming fact of this theory. At the moment, we are at a stage when the physical world is a weighty basis, and the supplemented one is a spontaneous and unstructured, local implementation of certain tasks.


4. A way of implementing a quantum architecture.

The future cannot be predicted, for this reason, this article is devoted to the basic theses of quantum architecture and the way of its implementation at the intermediate stage of society's transition to quantum urbanism. At each interval of research in this industry, the latest developments will appear on the introduction of this technology into society.


Existing technologies make it possible to implement an intermediate stage of quantum urbanism using mixed reality technologies; this industry is not an absolutely correct solution to the problem, but it makes it possible to demonstrate the idea of ​​a theory in the highest quality integrated into society.


The existing reality - the physical world, is the starting point for quantum architecture, that is, it is zero matter. Physical reality (matrix) interprets a number of constraints for augmented reality to avoid conflict of adaptive user-created given worlds. For example, the projected space includes such areas as transport and pedestrian. In order for transport users not to go beyond their limits and vice versa, it is necessary to make restrictions in the physical world.


Augmented reality is a database of urban objects implemented in the digital space, which has its own time reckoning, which is different from the time in the physical world. Time in the existing reality is a form of coordination of changing objects and their states [Glossary of philosophical terms]. Time in existing reality has an unchanging past, a flowing present and future, changeable from actions in the present. Time in augmented reality is an existing object (referring to the theory of quantum reality - everything that seems to exist). Quantum time is an object that has a database of all its states in the past, visualization in the present, and possible options in the future. At any moment of the present, we have the opportunity to return to the past data, the modification of which will lead to the creation of a separate temporary branch in the future. Let's consider an example of city navigation in augmented reality. The physically existing territory at the stage of development at a certain point had 4 buildings and 1 navigation application related to buildings. This application has data backup of different variations of the application in different time intervals. In the present, there was a request to change the application, since the physical area already has 5 buildings. We have the ability to apply a backup copy of the application corresponding to the request, modify it no longer by 4 buildings, but by 5, and thus we have a parallel timeline. We have a visual past - backups, the present in the form of an application for navigation of 4 buildings and an alternate reality with 5 buildings. All this data is stored and at any time we have the ability to access these files.


5. Advantages of the theory. Quantum urbanism does not advocate abstraction from the existing world. The implementation of this theory has the opposite effect, since the fundamental rule of quantum urbanism is to complement, modernize and deepen buildings about the already existing world.


Quantum urbanism is a more deliberate form of design. Since the physical world is interpreting for the augmented, it should be a durable and high-quality reality. In the physical world, objects of the user's permanent needs should be realized - a function, while quick decisions (trends, stylistic features and short-term tasks) are projected in the augmented world. When these two worlds merge, we get a mixed reality.


The modern world is in a state of dissonance, when trend decisions are the interpreting factor for objects; at the time of implementation in the future of this object, it will no longer be relevant. Let's consider an example of using plastic sandwich panels. For the first time, Frank Lloyd Wright in 1930 used this material in his project of the economical cottage "Unsonian". At this time, its own cult of plastic sandwich panels began to form, a colossal number of projects began to be implemented in this material, the credo of economy and innovation was firmly fixed in this technology. Currently, cities are being filled exponentially with objects made from short-lived and poorly recyclable materials.


Objects of temporary architecture also have a detrimental effect on the appearance of modern cities. Often, the implementation of temporary architecture is reduced to low-quality and stylistically illiterate objects. Solving these problems of temporary architecture, trying to make it better and visually pleasing on the physical level, we spend a lot of time developing new implementation technologies, therefore we contradict the concept of temporary objects. Consider the phenomenon of Khrushchev's architecture, these buildings at the design stage were supposed to be operated exclusively for a period of 20 years. But the authors of this concept did not consider the fact that by the time of utilization or renovation of these objects, society will not have the financial ability to implement this. Until now, there is no consensus on how to solve this problem, cities with large funding have the opportunity to recycle facilities, which in fact is a big loss, since the demolition of one building is equivalent to two new buildings. In cities with less funding, the cartilaginous phenomenon continues to exist and spoil the visual appearance of the city.


Each user of quantum urbanism is free to choose his own augmented reality, which corresponds precisely to his worldview and preferences. The visual existing world is the result of the majority opinion on aesthetics and functionality; in fact, the existing world is the average impersonal desires of all people in the past and present. The principle of real modern architecture is the smooth integration of an object into the structure of an existing place, thus in the modern world we are still living in the past and do not have the freedom to personalize.


6. Timeline of implementation of quantum urbanism.

The evolution of society has already shown that the introduction of augmented reality technologies into the existing world is an inevitable fact. The physical world of the past does not have an acceptable adaptation to the needs of the people of the modern world. For this reason, at the moment we have a spontaneous development of augmented reality technologies in various spheres of human life, such as the project of the social network in augmented reality "Meta", "Way Ray" - a navigation glass for cars with augmented reality functions, "Dressx" - fashion, are the result of the fact that society grabs only the physical world to realize its desires.


Considering the evolutionary tape of quantum reality, we have: the world before the introduction of mixed reality technologies - the past, only the physical world; the existing reality with the spontaneous unstructured development of augmented reality technologies and the future, which has a platform that is instantly adaptable to the user's needs, in ar integrated into the modified physical world.


This work reveals the topic not of the final product in quantum urbanism, but the implementation of the principles of this theory at intermediate stages. Already in the not too far future, calculated up to 2-3 years, we can implement the principles of quantum urbanism in the spheres: education, entertainment, art, infrastructure, reconstruction and architecture.


Let us consider the structure of the introduction of quantum urbanism on the example of the renovation of the historical fortified settlement "Arkaim". At the moment, the territory is a topical archaeological site exclusively for people associated with this topic. The level of public interest in this place is not so high, for this reason, the progress of reconstruction work is proceeding slower than the current pace of development of society requires. This leads to the problem, with the increase in the duration of the renovation process of the territory, the public interest in this territory decreases.


The task of this territory is to be a modern interpretation of a historical monument that is relevant for a modern user


Stage 1: increase public interest in this area. An augmented reality application is being developed that helps to demonstrate the historical appearance of the settlement in real-time. With competent advertising, the demand for this application increases, the funds from the purchase of this application by the user go to the implementation of the second stage.


Stage 2: this territory requires the development of infrastructure for users, after the implementation of this infrastructure, it is also a matrix, the time spent on this territory increases and the object ceases to be a place for short-term tourism. At this stage, the modernization of the augmented reality application begins.


Stage 3: the basis for quantum urbanism already exists - the augmented world and the matrix of the physical world, at this stage more emphasis is placed on the development of augmented reality, an adaptive layer for user requests. Now each person can choose their own alternative reality associated with this territory. For example, a user has a request to study a certain time of a given territory, the application has the ability to change reality from the time of settlement. Thus, we get a multifunctional territory with income directly proportional to the number of functions offered by the augmented layer.


Conclusion.

Quantum urbanism is not a theory that is based on subjective inferences, but the structure of the new world, which is based on the fundamental laws of physics, programming, sociology and architecture, which arose in the process of evolution of a progressive society and is able to instantly respond to user requests. The task of quantum urbanism is the connection between the functionally literate simplified physical world and the augmented world, where all temporary and non-permanent tasks are realized.

 

AUTHOR

VERONIKA ZAPIANTCEVA

Comments


bottom of page